How to Eliminate Blunders from your game
Lets face the facts - you may be quite a strong player, know tactics, middle-game strategies, reasonably good endgames and quite some opening lines or forests. And yet you tend to commit these blunders time and again - and not just in fast games - but also in slow timed games. In fact, all the way up to 2200 Elo, over 90% of the games are decided or can be decided by relatively simple blunders.
I am also prone to blunders and am kicking myself for missing the application of the simple stuff when knowing so much about the game and its intricacies. It has got more to do with mental discipline and training your brain systematically than any lack of knowledge or conscious application of it. Most of times, you miss the simple blunder either because you just don't even consider that move (either for yourself or for your opponent) or are so much engrossed in the local plan and area of the chessboard that you refuse to grant those few crucial seconds to just check out safety.
I found the articles of Blunder-proofing at Exeter Chess Club, UK to be quite useful. Blunders can be due to 3 types of misses:
- You miss the threat of your opponent after his move and fail to respond to it effectively, allowing him a free run on his move
- You miss an opportunity for you when its your turn to move and thus lose out on a game-decider
- You miss the threatening replies your opponent can make after you make your move - basically you only consider some replies and not all
- Opponent's Threats - Play 10 games - After every move of the opponent, write down all the 1-move checks and captures that the opponent can make (his threats) before you decide
- Your Opportunities - Play 15 games - Here, not only do you write down your opponent's threats after his move, but you also write down all the 1-move checks and captures opportunities for you, before you decide on your move
- Opponent's Replies - Play 15 games - Here, not only you write down opponent's threats and your opportunities, but after you decide your move, before playing it, write down all the 1-move threatening replies in terms of checks or captures that your opponent can make after you make the move
- Opponent's Threats - Play 15 games - After every move of the opponent, write down all the 1-2 move checks and captures that the opponent can make (his threats) before you decide
- Your Opportunities - Play 15 games - Here, not only do you write down your opponent's threats after his move, but you also write down all the 1-2 move checks and captures opportunities for you, before you decide on your move
- Opponent's Replies - Play 10 games - Here, not only you write down opponent's threats and your opportunities, but after you decide your move, before playing it, write down all the 1-2 move threatening replies in terms of checks or captures that your opponent can make after you make the move